Federica Di Pietrantonio federicadipiet was born in 1996 in Rome, where she currently lives and works. She studied Painting at RUFA – Rome University of Fine Arts graduating in 2019, and carried out her thesis research ‘spending free time’ at KASK (Ghent, Belgium), where she developed the Vacation Spot project. In 2017 he was selected for Mediterranea 18 Young Artists Biennale and the following became part of Spazio In Situ, where she works as an artist and web designer. She has exhibited in several spaces including Las Palmas (Lisbon), Una Vetrina (Rome) and The Gallery Apart (Rome). From 2018 the collaboration with Andrea Frosolini gives life to ISIT.magazine (independent online/offline publishing project), Webby Agency (Web Agency focused on design and development of web services for artists and art professionals) and the artistic couple AFFDP. Her research focuses on relationships and processes that develop from simulated or virtual realities and social platforms.
Federica Di Pietrantonio’s artistic research focuses on relations and processes born through simulated/virtual realities, social platforms and videogames. Through the daily use of digital devices, we are constantly thrown into a space that gets increasignly virtual, untouchable, limitless and out of time. Our reality could be considered the screen through which most of our knowledge and experiences get to us. The image, when coming from a screen, acquires a new form of sovereignty that substitutes our sensory mode, making the blind contemporary spectator fall into a state of deep ambuguity. The artist makes an attempt to shift the art market dynamics towards a virtual container, overboarding the truth’s confinement. The antidote that humanity injects into the society is the collectivization of the privacy, an oximoronic operation aimed at transforming the private space into a public one; an attitude that she interprets not through voyeuristic or narcissistic and self-referential mechanisms, but through the emergence of a narration that makes stories a means not an end, a product that crystallizes experiences and not a story that feeds on itself. Her work often fluctuates between the perceived reality and the fictional quality of the virtual devices, stubbornly trying to break the frail securities our contemporary society offers.
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